I decided to correct the 6th edition rulebook’s Biomancy powers!
ZAPPY MAGIC! - The psyker reaches into their gut with their mind to find their ZAPPY MAGIC! potential. Once found, the psyker can then lash out with their ZAPPY MAGIC!
ZAPPY MAGIC! is a witchfire power with the following profile:
Range 12”, S 4, AP 2, Assault 4, Warp Charge 1.
You Can’t Kill the Metal - The psyker sees a picture of a necron and decides “well, that seems like a good idea!” Then starts to try and imitate the necron’s metal bits. ^ Example picture up there, yo.
You Can’t Kill the Metal is a blessing that targets the psyker. While the power is in effect, the psyker is METAL, and therefor can dish out and take more damage. Roll a separate d3 for both your Strength and Toughness, the number you get is what that characteristic is increased by. OH! Also, the psyker gets Eternal Warrior, because you just can’t kill the metal. Warp Charge 1.
Muscle Nibble- The psyker starts to chew at some poor chap’s muscles with his mind, making the victim a bit weaker.
Muscle Nibble is a malediction that targets a single enemy unit within 24”. Whilst the nibbling is in effect, the target suffers both -1 to their Strength and Toughness. Oh, and all terrain (even open ground) is difficult terrain, so they trip over things more often from the annoyance of the nibbles. Warp Charge 1.
Loving Massage- The psyker reaches out with his mind and sensually caresses the innards of one of his buddies. This makes the person being massaged realize the power of liking someone a lot, causing them to fight harder!
Loving Massage- is a blessing that targets the psyker’s bros within 24”. Whilst the power is in effect, the target gains the Feel NO Pain, It Will Not Die, and Relentless special rules! Warp Charge 1.
Leech Life- The psyker that knows this move has clearly played Pokémon before! The psyker pokes at his enemy and takes a bit of their life force, and eats it like a bagel. This restores his own wounds, just like a Zubat!
Leech Life is a Witchfire power with the following profile:
Range 12”, S 6, AP 2, Assault 2, Warp Charge 1.
ALSO! If the psyker causes an unsaved wound with this power, he gets one of his wounds back (up to his starting wound).
THE FLASH!- The psyker does a few cardio exercises and is suddenly able to run about as fast as a motor scooter.
The Flash! is a blessing that targets the psyker. While the effects from the cardio exercises are in effect, the psyker gains +d3 to both his Initiative and Attacks (ROLL FOR BOTH)! Oh, he also gets the useless Fleet special rule. Warp Charge 1.
Blood Bending!- The psyker giggles as he plays with his enemy’s blood, boiling it, freezing it, whatever. Just playin’ with blood.
Blood Bending is a focused witchfire attack with a range of 12” that kinda hurts. The target must pass a toughness test, or suffer an unsavable wound because OW. If that target dies, then it jumps to the closest enemy in range, and stops when the attack fails, or there are no more enemies in range. WOW that is funky. Warp Charge 1!
There! All fixed!
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